Is this how you want to look at your photos and other media? Samsung says its new Gear VR “creates an immersive mobile virtual reality experience that the industry has never seen before… enabling users to fully immerse themselves in a cinematic virtual reality environment.”
Made in partnership with VR innovator Oculus, the Gear VR works with the new Galaxy Note 4 phone’s 5.7-inch display, and also uses the phone’s GPU and CPU. The headset is wireless, “so users can be fully engaged in virtual worlds without being tethered to a computer.” Its sensor include an accelerometer, gyrometer, magnetic, and proximity.
You can “sit in the best seat of a theater,” Samsung says, “be on the stage of a performance with full 360-degree 3D video, or can enjoy gaming like it’s never been seen before, inside stunning worlds where imagination becomes reality,” Samsung says.
Oculus, now owned by Facebook, developed a virtual reality headset “that allows players to step inside the game. It provides an immersive, stereoscopic 3D experience with an ultra-wide field of view and super low latency head tracking.” Oculus says its collaborated with Samsung for 12 months
“It’s still early days for mobile VR,” Oculus adds. “Some of the key challenges include a lack of 6DOF positional tracking, limited CPU/GPU bandwidth with today’s hardware, thermal management, power consumption, and overall ergonomics, but we’re making progress quickly and the Innovator Edition is only just the beginning. Still, the experience on the device today is pretty astounding. The magic of a completely portable and wireless VR headset is easy to underestimate until you have experienced it. We don’t have the raw horsepower of a high end gaming PC (yet), but there are valuable compensations that make it a very interesting trade off, and many developers will thrive on the platform, especially as it improves at the rapid pace of the mobile ecosystem.”
The Gear VR will be available this year in a beta “Innovator” version.